Filery

Webcam Recorder

Record from your webcam and microphone. The recording saves to your device.

Choose file or drop it anywhere on this page Processed on your device — never uploaded

How to webcam recorder

  1. Open the page. Your browser will ask for camera and microphone permission.
  2. Check the live preview, then click Start Recording.
  3. Click Stop when done. The recording saves to your device.

About this tool

Recording directly from a webcam in a browser uses the same getUserMedia API that video conferencing applications use. The advantage of doing it here is that the recording saves to your device without an account or a server holding the video. For quick personal messages, interview responses, or video notes, it is faster than opening separate recording software.

The mirrored preview is deliberate — it behaves like a mirror and feels natural for the person being recorded. The saved file is not mirrored, because that is how the camera captures the scene from the viewer's perspective. Both are correct for their purpose; the distinction only matters if you have text in the background that would read backwards in the final recording.

Questions

Is the video uploaded anywhere?
No. The camera stream goes straight from your browser's MediaDevices API to the recorder and then directly to your local file system. No frame of video is sent to a server.
Why is the resolution lower than my webcam supports?
The browser requests the resolution from the camera driver. Some webcams report a maximum that is higher than they actually deliver, or the OS applies additional constraints. If you are not getting the quality you expect, try the next preset down — paradoxically, a constraint that matches the camera's actual native resolution sometimes produces a cleaner image than requesting the maximum.
Why is the mirror toggle off for the saved file?
The mirrored preview is a standard UI convention — it matches how you see yourself in a mirror, which feels natural. The actual recording uses the non-mirrored orientation, which is how other people see you and how the camera physically captures the scene. Most video calling software does the same.